LocalAI
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APEX quantization

The model you could not fit, on the card you already own.

The engine decides how fast a model runs. The weights decide whether it runs at all, so we build those too. APEX assigns a different precision to every tensor and every layer: a 35B mixture-of-experts model goes from 64.6 GB, out of reach of any consumer GPU, to 12.2 GB at 74 tokens a second. That is more than twice the speed of the original, and quality barely moves. The file is an ordinary GGUF, so stock llama.cpp opens it with no patches, and 201 of them are already sitting in the LocalAI gallery.

F16 · 64.6 GB30.4 t/s
Q8_0 · 34.4 GB52.5 t/s
APEX Quality · 21.3 GB62.3 t/s
APEX Mini · 12.2 GB74.4 t/s
BuildSizePerplexityHellaSwagMMLUtg128 t/s
F1664.6 GB6.53782.5%41.5%30.4
Q8_034.4 GB6.53383.0%41.2%52.5
Unsloth UD-Q8_K_XL45.3 GB6.53682.5%41.3%36.4
APEX Quality21.3 GB6.52783.0%41.2%62.3
APEX I-Quality21.3 GB6.55283.5%41.4%63.1
APEX Compact16.1 GB6.78382.5%40.9%69.8
APEX Mini12.2 GB7.08881.0%41.3%74.4

Qwen3.5-35B-A3B on an NVIDIA DGX Spark (GB10). Perplexity on wikitext-2-raw at context 2048. Full methodology in the technical report.

the agent

The agent is already in the binary.

Run local-ai chat and you are talking to an agent that already knows where your models are. It runs shell commands behind an approval gate you control, delegates to sub-agents, and loads MCP servers, plugins and skills. Claude Code plugins load as they are.

It is also nib, a single ~20 MB Go binary with no runtime and no daemon, so you can drop the same agent on any box you SSH into and press Ctrl+Space.

local-ai chatMCPpluginsskillssub-agentszero dependencies
local-ai chat the agent, in the binary